![]() It certainly has been done by other game manufacturers. I wonder, given the discrepancy with bg script data seen in AC and CS mixes with regards to how it is stored, specific chunk values, etc, if what we associate with being with the SSQ format is actually more of a general container system (the chunks, types, etc) - and that system happens to be used with the game's SSQ format rather than outright belonging to the format. Indeed they do, the offsets are all relative to the end of the oiffset array (or am I misunderstanding what you're saying I have not yet had my morning coffee. ![]() Since I'm pretty confident that the game uses SSQ files (that, as we now know, contain the song's "BPM", the start/ending offsets of the song, the stepcharts and most possibly the BG Movie scripts), I'm convinced that such array points to the SSQ files contained in said chunk □
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